1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
|
/*
* Tiled layout for river, implemented in understandable, simple, commented code.
* Reading this code should help you get a basic understanding of how to use
* river-layout to create a basic layout generator.
*
* Q: Wow, this is a lot of code just for a layout!
* A: No, it really is not. Most of the code here is just generic Wayland client
* boilerplate. The actual layout part is pretty small.
*
* Q: Can I use this to port dwm layouts to river?
* A: Yes you can! You just need to replace the logic in layout_handle_layout_demand().
* You don't even need to fully understand the protocol if all you want to
* do is just port some layouts.
*
* Q: I have no idea how any of this works.
* A: If all you want to do is create layouts, you do not need to understand
* the Wayland parts of the code. If you still want to understand it and are
* familiar with how Wayland clients work, read the protocol. If you are new
* to writing Wayland client code, you can read https://wayland-book.com,
* then read the protocol.
*
* Q: How do I build this?
* A: To build, you need to generate the header and code of the layout protocol
* extension and link against them. This is achieved with the following
* commands (You may want to setup a build system).
*
* wayland-scanner private-code < river-layout-v3.xml > river-layout-v3.c
* wayland-scanner client-header < river-layout-v3.xml > river-layout-v3.h
* gcc -Wall -Wextra -Wpedantic -Wno-unused-parameter -c -o layout.o layout.c
* gcc -Wall -Wextra -Wpedantic -Wno-unused-parameter -c -o river-layout-v3.o river-layout-v3.c
* gcc -o layout layout.o river-layout-v3.o -lwayland-client
*/
#include <assert.h>
#include <ctype.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <wayland-client.h>
#include <wayland-client-protocol.h>
#include "river-layout-v3.h"
/* A few macros to indulge the inner glibc user. */
#define MIN(a, b) ( a < b ? a : b )
#define MAX(a, b) ( a > b ? a : b )
#define CLAMP(a, b, c) ( MIN(MAX(b, c), MAX(MIN(b, c), a)) )
struct Output
{
struct wl_list link;
struct wl_output *output;
struct river_layout_v3 *layout;
uint32_t main_count;
double main_ratio;
uint32_t view_padding;
uint32_t outer_padding;
bool configured;
};
/* In Wayland it's a good idea to have your main data global, since you'll need
* it everywhere anyway.
*/
struct wl_display *wl_display;
struct wl_registry *wl_registry;
struct wl_callback *sync_callback;
struct river_layout_manager_v3 *layout_manager;
struct wl_list outputs;
bool loop = true;
int ret = EXIT_FAILURE;
static void layout_handle_layout_demand (void *data, struct river_layout_v3 *river_layout_v3,
uint32_t view_count, uint32_t width, uint32_t height, uint32_t tags, uint32_t serial)
{
struct Output *output = (struct Output *)data;
/* Simple tiled layout with no frills.
*
* If you want to create your own layout, just rip the following code
* out and replace it with your own logic. All dynamic tiling layouts
* you know, for example from dwm, can be easily ported to river this
* way. For more creative layouts, you probably also want to add custom
* values. Happy hacking!
*/
width -= 2 * output->outer_padding, height -= 2 * output->outer_padding;
unsigned int main_size, stack_size, view_x, view_y, view_width, view_height;
if ( output->main_count == 0 )
{
main_size = 0;
stack_size = width;
}
else if ( view_count <= output->main_count )
{
main_size = width;
stack_size = 0;
}
else
{
main_size = width * output->main_ratio;
stack_size = width - main_size;
}
for (unsigned int i = 0; i < view_count; i++)
{
if ( i < output->main_count ) /* main area. */
{
view_x = 0;
view_width = main_size;
view_height = height / MIN(output->main_count, view_count);
view_y = i * view_height;
}
else /* Stack area. */
{
view_x = main_size;
view_width = stack_size;
view_height = height / ( view_count - output->main_count);
view_y = (i - output->main_count) * view_height;
}
river_layout_v3_push_view_dimensions(output->layout,
view_x + output->view_padding + output->outer_padding,
view_y + output->view_padding + output->outer_padding,
view_width - (2 * output->view_padding),
view_height - (2 * output->view_padding),
serial);
}
/* Committing the layout means telling the server that your code is done
* laying out windows. Make sure you have pushed exactly the right
* amount of view dimensions, a mismatch is a protocol error.
*
* You also have to provide a layout name. This is a user facing string
* that the server can forward to status bars. You can use it to tell
* the user which layout is currently in use. You could also add some
* status information about your layout, but in this example we are
* boring and just use a static "[]=" like in dwm.
*/
river_layout_v3_commit(output->layout, "[]=", serial);
}
static void layout_handle_namespace_in_use (void *data, struct river_layout_v3 *river_layout_v3)
{
/* Oh no, the namespace we choose is already used by another client!
* All we can do now is destroy the river_layout object. Because we are
* lazy, we just abort and let our cleanup mechanism destroy it. A more
* sophisticated client could instead destroy only the one single
* affected river_layout object and recover from this mishap. Writing
* such a client is left as an exercise for the reader.
*/
fputs("Namespace already in use.\n", stderr);
loop = false;
}
static bool skip_whitespace (char **ptr)
{
if ( *ptr == NULL )
return false;
while (isspace(**ptr))
{
(*ptr)++;
if ( **ptr == '\0' )
return false;
}
return true;
}
static bool skip_nonwhitespace (char **ptr)
{
if ( *ptr == NULL )
return false;
while (! isspace(**ptr))
{
(*ptr)++;
if ( **ptr == '\0' )
return false;
}
return true;
}
static const char *get_second_word (char **ptr, const char *name)
{
/* Skip to the next word. */
if ( !skip_nonwhitespace(ptr) || !skip_whitespace(ptr) )
{
fprintf(stderr, "ERROR: Too few arguments. '%s' needs one argument.\n", name);
return NULL;
}
/* Now we know where the second word begins. */
const char *second_word = *ptr;
/* Check if there is a third word. */
if ( skip_nonwhitespace(ptr) && skip_whitespace(ptr) )
{
fprintf(stderr, "ERROR: Too many arguments. '%s' needs one argument.\n", name);
return NULL;
}
return second_word;
}
static void handle_uint32_command (char **ptr, uint32_t *value, const char *name)
{
const char *second_word = get_second_word(ptr, name);
if ( second_word == NULL )
return;
const int32_t arg = atoi(second_word);
if ( *second_word == '+' || *second_word == '-' )
*value = (uint32_t)MAX((int32_t)*value + arg, 0);
else
*value = (uint32_t)MAX(arg, 0);
}
static void handle_float_command(char **ptr, double *value, const char *name, double clamp_upper, double clamp_lower)
{
const char *second_word = get_second_word(ptr, name);
if ( second_word == NULL )
return;
const double arg = atof(second_word);
if ( *second_word == '+' || *second_word == '-' )
*value = CLAMP(*value + arg, clamp_upper, clamp_lower);
else
*value = CLAMP(arg, clamp_upper, clamp_lower);
}
static bool word_comp (const char *word, const char *comp)
{
if ( strncmp(word, comp, strlen(comp)) == 0 )
{
const char *after_comp = word + strlen(comp);
if ( isspace(*after_comp) || *after_comp == '\0' )
return true;
}
return false;
}
static void layout_handle_user_command (void *data, struct river_layout_v3 *river_layout_manager_v3,
const char *_command)
{
/* The user_command event will be received whenever the user decided to
* send us a command. As an example, commands can be used to change the
* layout values. Parsing the commands is the job of the layout
* generator, the server just sends us the raw string.
*
* After this event is recevied, the views on the output will be
* re-arranged and so we will also receive a layout_demand event.
*/
struct Output *output = (struct Output *)data;
/* Skip preceding whitespace. */
char *command = (char *)_command;
if (! skip_whitespace(&command))
return;
if (word_comp(command, "main_count"))
handle_uint32_command(&command, &output->main_count, "main_count");
else if (word_comp(command, "view_padding"))
handle_uint32_command(&command, &output->view_padding, "view_padding");
else if (word_comp(command, "outer_padding"))
handle_uint32_command(&command, &output->outer_padding, "outer_padding");
else if (word_comp(command, "main_ratio"))
handle_float_command(&command, &output->main_ratio, "main_ratio", 0.1, 0.9);
else if (word_comp(command, "reset"))
{
/* This is an example of a command that does something different
* than just modifying a value. It resets all values to their
* defaults.
*/
if ( skip_nonwhitespace(&command) && skip_whitespace(&command) )
{
fputs("ERROR: Too many arguments. 'reset' has no arguments.\n", stderr);
return;
}
output->main_count = 1;
output->main_ratio = 0.6;
output->view_padding = 5;
output->outer_padding = 5;
}
else
fprintf(stderr, "ERROR: Unknown command: %s\n", command);
}
static const struct river_layout_v3_listener layout_listener = {
.namespace_in_use = layout_handle_namespace_in_use,
.layout_demand = layout_handle_layout_demand,
.user_command = layout_handle_user_command,
};
static void configure_output (struct Output *output)
{
output->configured = true;
/* The namespace of the layout is how the compositor chooses what layout
* to use. It can be any arbitrary string. It should describe roughly
* what kind of layout your client will create, so here we use "tile".
*/
output->layout = river_layout_manager_v3_get_layout(layout_manager,
output->output, "tile");
river_layout_v3_add_listener(output->layout, &layout_listener, output);
}
static bool create_output (struct wl_output *wl_output)
{
struct Output *output = calloc(1, sizeof(struct Output));
if ( output == NULL )
{
fputs("Failed to allocate.\n", stderr);
return false;
}
output->output = wl_output;
output->layout = NULL;
output->configured = false;
/* These are the parameters of our layout. In this case, they are the
* ones you'd typically expect from a dynamic tiling layout, but if you
* are creative, you can do more. You can use any arbitrary amount of
* all kinds of values in your layout. If the user wants to change a
* value, the server lets us know using user_command event of the
* river_layout object.
*
* A layout generator is responsible for having sane defaults for all
* layout values. The server only sends user_command events when there
* actually is a command the user wants to send us.
*/
output->main_count = 1;
output->main_ratio = 0.6;
output->view_padding = 5;
output->outer_padding = 5;
/* If we already have the river_layout_manager, we can get a
* river_layout object for this output.
*/
if ( layout_manager != NULL )
configure_output(output);
wl_list_insert(&outputs, &output->link);
return true;
}
static void destroy_output (struct Output *output)
{
if ( output->layout != NULL )
river_layout_v3_destroy(output->layout);
wl_output_destroy(output->output);
wl_list_remove(&output->link);
free(output);
}
static void destroy_all_outputs ()
{
struct Output *output, *tmp;
wl_list_for_each_safe(output, tmp, &outputs, link)
destroy_output(output);
}
static void registry_handle_global (void *data, struct wl_registry *registry,
uint32_t name, const char *interface, uint32_t version)
{
if ( strcmp(interface, river_layout_manager_v3_interface.name) == 0 )
layout_manager = wl_registry_bind(registry, name,
&river_layout_manager_v3_interface, 1);
else if ( strcmp(interface, wl_output_interface.name) == 0 )
{
struct wl_output *wl_output = wl_registry_bind(registry, name,
&wl_output_interface, version);
if (! create_output(wl_output))
{
loop = false;
ret = EXIT_FAILURE;
}
}
}
/* A no-op function we plug into listeners when we don't want to handle an event. */
static void noop () {}
static const struct wl_registry_listener registry_listener = {
.global = registry_handle_global,
.global_remove = noop
};
static void sync_handle_done (void *data, struct wl_callback *wl_callback,
uint32_t irrelevant)
{
wl_callback_destroy(wl_callback);
sync_callback = NULL;
/* When this function is called, the registry finished advertising all
* available globals. Let's check if we have everything we need.
*/
if ( layout_manager == NULL )
{
fputs("Wayland compositor does not support river-layout-v3.\n", stderr);
ret = EXIT_FAILURE;
loop = false;
return;
}
/* If outputs were registered before the river_layout_manager is
* available, they won't have a river_layout, so we need to create those
* here.
*/
struct Output *output;
wl_list_for_each(output, &outputs, link)
if (! output->configured)
configure_output(output);
}
static const struct wl_callback_listener sync_callback_listener = {
.done = sync_handle_done,
};
static bool init_wayland (void)
{
/* We query the display name here instead of letting wl_display_connect()
* figure it out itself, because libwayland (for legacy reasons) falls
* back to using "wayland-0" when $WAYLAND_DISPLAY is not set, which is
* generally not desirable.
*/
const char *display_name = getenv("WAYLAND_DISPLAY");
if ( display_name == NULL )
{
fputs("WAYLAND_DISPLAY is not set.\n", stderr);
return false;
}
wl_display = wl_display_connect(display_name);
if ( wl_display == NULL )
{
fputs("Can not connect to Wayland server.\n", stderr);
return false;
}
wl_list_init(&outputs);
/* The registry is a global object which is used to advertise all
* available global objects.
*/
wl_registry = wl_display_get_registry(wl_display);
wl_registry_add_listener(wl_registry, ®istry_listener, NULL);
/* The sync callback we attach here will be called when all previous
* requests have been handled by the server. This allows us to know the
* end of the startup, at which point all necessary globals should be
* bound.
*/
sync_callback = wl_display_sync(wl_display);
wl_callback_add_listener(sync_callback, &sync_callback_listener, NULL);
return true;
}
static void finish_wayland (void)
{
if ( wl_display == NULL )
return;
destroy_all_outputs();
if ( sync_callback != NULL )
wl_callback_destroy(sync_callback);
if ( layout_manager != NULL )
river_layout_manager_v3_destroy(layout_manager);
wl_registry_destroy(wl_registry);
wl_display_disconnect(wl_display);
}
int main (int argc, char *argv[])
{
if (init_wayland())
{
ret = EXIT_SUCCESS;
while ( loop && wl_display_dispatch(wl_display) != -1 );
}
finish_wayland();
return ret;
}
|