aboutsummaryrefslogtreecommitdiff
path: root/src/Config.zig
blob: 679f24839b389e91d8b33de8e4d8e9cb37de2206 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
// This file is part of river, a dynamic tiling wayland compositor.
//
// Copyright 2020 Isaac Freund
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.

const Self = @This();

const std = @import("std");

const c = @import("c.zig");

const Log = @import("log.zig").Log;
const Mode = @import("Mode.zig");
const Server = @import("Server.zig");
const Keybind = @import("Keybind.zig");

/// Width of borders in pixels
border_width: u32,

/// Amount of view padding in pixels
view_padding: u32,

/// Amount of padding arount the outer edge of the layout in pixels
outer_padding: u32,

/// All user-defined keybinding modes
modes: std.ArrayList(Mode),

/// List of app_ids which will be started floating
float_filter: std.ArrayList([*:0]const u8),

pub fn init(self: *Self, allocator: *std.mem.Allocator) !void {
    self.border_width = 2;
    self.view_padding = 8;
    self.outer_padding = 8;

    self.modes = std.ArrayList(Mode).init(allocator);
    try self.modes.append(try Mode.init("normal", allocator));

    self.float_filter = std.ArrayList([*:0]const u8).init(allocator);

    const normal = &self.modes.items[0];
    const mod = c.WLR_MODIFIER_LOGO;

    // Mod+Shift+Return to start an instance of alacritty
    try normal.keybinds.append(try Keybind.init(
        allocator,
        c.XKB_KEY_Return,
        mod | c.WLR_MODIFIER_SHIFT,
        &[_][]const u8{ "spawn", "alacritty" },
    ));

    // Mod+Q to close the focused view
    try normal.keybinds.append(try Keybind.init(
        allocator,
        c.XKB_KEY_q,
        mod,
        &[_][]const u8{"close"},
    ));

    // Mod+E to exit river
    try normal.keybinds.append(try Keybind.init(
        allocator,
        c.XKB_KEY_e,
        mod,
        &[_][]const u8{"exit"},
    ));

    // Mod+J and Mod+K to focus the next/previous view in the layout stack
    try normal.keybinds.append(try Keybind.init(
        allocator,
        c.XKB_KEY_j,
        mod,
        &[_][]const u8{ "focus", "next" },
    ));
    try normal.keybinds.append(try Keybind.init(
        allocator,
        c.XKB_KEY_k,
        mod,
        &[_][]const u8{ "focus", "previous" },
    ));

    // Mod+Return to bump the focused view to the top of the layout stack,
    // making it the new master
    try normal.keybinds.append(try Keybind.init(
        allocator,
        c.XKB_KEY_Return,
        mod,
        &[_][]const u8{"zoom"},
    ));

    // Mod+H and Mod+L to increase/decrease the width of the master column
    try normal.keybinds.append(try Keybind.init(
        allocator,
        c.XKB_KEY_h,
        mod,
        &[_][]const u8{ "mod_master_factor", "+0.05" },
    ));
    try normal.keybinds.append(try Keybind.init(
        allocator,
        c.XKB_KEY_l,
        mod,
        &[_][]const u8{ "mod_master_factor", "-0.05" },
    ));

    // Mod+Shift+H and Mod+Shift+L to increment/decrement the number of
    // master views in the layout
    try normal.keybinds.append(try Keybind.init(
        allocator,
        c.XKB_KEY_h,
        mod | c.WLR_MODIFIER_SHIFT,
        &[_][]const u8{ "mod_master_count", "+1" },
    ));
    try normal.keybinds.append(try Keybind.init(
        allocator,
        c.XKB_KEY_l,
        mod | c.WLR_MODIFIER_SHIFT,
        &[_][]const u8{ "mod_master_count", "+1" },
    ));

    comptime var i = 0;
    inline while (i < 9) : (i += 1) {
        const str = &[_]u8{i + '0' + 1};
        // Mod+[1-9] to focus tag [1-9]
        try normal.keybinds.append(try Keybind.init(
            allocator,
            c.XKB_KEY_1 + i,
            mod,
            &[_][]const u8{ "focus_tag", str },
        ));
        // Mod+Shift+[1-9] to tag focused view with tag [1-9]
        try normal.keybinds.append(try Keybind.init(
            allocator,
            c.XKB_KEY_1 + i,
            mod | c.WLR_MODIFIER_SHIFT,
            &[_][]const u8{ "tag_view", str },
        ));
        // Mod+Ctrl+[1-9] to toggle focus of tag [1-9]
        try normal.keybinds.append(try Keybind.init(
            allocator,
            c.XKB_KEY_1 + i,
            mod | c.WLR_MODIFIER_CTRL,
            &[_][]const u8{ "toggle_tag_focus", str },
        ));
        // Mod+Shift+Ctrl+[1-9] to toggle tag [1-9] of focused view
        try normal.keybinds.append(try Keybind.init(
            allocator,
            c.XKB_KEY_1 + i,
            mod | c.WLR_MODIFIER_CTRL | c.WLR_MODIFIER_SHIFT,
            &[_][]const u8{ "toggle_view_tag", str },
        ));
    }

    // Mod+0 to focus all tags
    try normal.keybinds.append(try Keybind.init(
        allocator,
        c.XKB_KEY_0,
        mod,
        &[_][]const u8{"focus_all_tags"},
    ));

    // Mod+Shift+0 to tag focused view with all tags
    try normal.keybinds.append(try Keybind.init(
        allocator,
        c.XKB_KEY_0,
        mod | c.WLR_MODIFIER_SHIFT,
        &[_][]const u8{"tag_view_all_tags"},
    ));

    // Mod+Period and Mod+Comma to focus the next/previous output
    try normal.keybinds.append(try Keybind.init(
        allocator,
        c.XKB_KEY_period,
        mod,
        &[_][]const u8{ "focus_output", "next" },
    ));
    try normal.keybinds.append(try Keybind.init(
        allocator,
        c.XKB_KEY_comma,
        mod,
        &[_][]const u8{ "focus_output", "previous" },
    ));

    // Mod+Shift+Period/Comma to send the focused view to the the
    // next/previous output
    try normal.keybinds.append(try Keybind.init(
        allocator,
        c.XKB_KEY_period,
        mod | c.WLR_MODIFIER_SHIFT,
        &[_][]const u8{ "send_to_output", "next" },
    ));
    try normal.keybinds.append(try Keybind.init(
        allocator,
        c.XKB_KEY_comma,
        mod | c.WLR_MODIFIER_SHIFT,
        &[_][]const u8{ "send_to_output", "previous" },
    ));

    // Mod+Space to toggle float
    try normal.keybinds.append(try Keybind.init(
        allocator,
        c.XKB_KEY_space,
        mod,
        &[_][]const u8{"toggle_float"},
    ));

    // Mod+F11 to enter passthrough mode
    try normal.keybinds.append(try Keybind.init(
        allocator,
        c.XKB_KEY_F11,
        mod,
        &[_][]const u8{ "mode", "passthrough" },
    ));

    try self.modes.append(try Mode.init("passthrough", allocator));

    // Mod+F11 to return to normal mode
    try self.modes.items[1].keybinds.append(try Keybind.init(
        allocator,
        c.XKB_KEY_F11,
        mod,
        &[_][]const u8{ "mode", "normal" },
    ));

    // Change master orientation with Mod+{Up,Right,Down,Left}
    try normal.keybinds.append(try Keybind.init(
        allocator,
        c.XKB_KEY_Up,
        mod,
        &[_][]const u8{ "layout", "TopMaster" },
    ));
    try normal.keybinds.append(try Keybind.init(
        allocator,
        c.XKB_KEY_Right,
        mod,
        &[_][]const u8{ "layout", "RightMaster" },
    ));
    try normal.keybinds.append(try Keybind.init(
        allocator,
        c.XKB_KEY_Down,
        mod,
        &[_][]const u8{ "layout", "BottomMaster" },
    ));
    try normal.keybinds.append(try Keybind.init(
        allocator,
        c.XKB_KEY_Left,
        mod,
        &[_][]const u8{ "layout", "LeftMaster" },
    ));

    // Mod+f to change to Full layout
    try normal.keybinds.append(try Keybind.init(
        allocator,
        c.XKB_KEY_f,
        mod,
        &[_][]const u8{ "layout", "Full" },
    ));

    // Float views with app_id "float"
    try self.float_filter.append("float");
}

pub fn deinit(self: Self, allocator: *std.mem.Allocator) void {
    for (self.modes.items) |*mode| mode.deinit();
    self.modes.deinit();
}

pub fn getMode(self: Self, name: []const u8) *Mode {
    for (self.modes.items) |*mode|
        if (std.mem.eql(u8, mode.name, name)) return mode;
    Log.Error.log("Mode '{}' does not exist, entering normal mode", .{name});
    for (self.modes.items) |*mode|
        if (std.mem.eql(u8, mode.name, "normal")) return mode;
    unreachable;
}