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// This file is part of river, a dynamic tiling wayland compositor.
//
// Copyright 2020 Isaac Freund
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.

const std = @import("std");

const c = @import("../c.zig");

const Arg = @import("../command.zig").Arg;
const Log = @import("../log.zig").Log;
const Seat = @import("../Seat.zig");

/// Spawn a program.
pub fn spawn(seat: *Seat, arg: Arg) void {
    const cmd = arg.str;

    const argv = [_][]const u8{ "/bin/sh", "-c", cmd };
    const child = std.ChildProcess.init(&argv, std.heap.c_allocator) catch |err| {
        Log.Error.log("Failed to execute {}: {}", .{ cmd, err });
        return;
    };
    std.ChildProcess.spawn(child) catch |err| {
        Log.Error.log("Failed to execute {}: {}", .{ cmd, err });
        return;
    };
}