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const std = @import("std");
const c = @import("c.zig").c;
const man_c = @import("c.zig").manual;
const ZagError = error{
InitError,
CantAddSocket,
CantStartBackend,
CantSetEnv,
};
pub fn main() !void {
std.debug.warn("Starting up.\n", .{});
c.wlr_log_init(c.enum_wlr_log_importance.WLR_DEBUG, null);
var server: Server = undefined;
// Creates an output layout, which a wlroots utility for working with an
// arrangement of screens in a physical layout.
server.output_layout = c.wlr_output_layout_create();
server.outputs = std.ArrayList(Output).init(std.heap.c_allocator);
// Configure a listener to be notified when new outputs are available on the
// backend.
server.new_output.notify = server_new_output;
c.wl_signal_add(&server.backend.*.events.new_output, &server.new_output);
// Set up our list of views and the xdg-shell. The xdg-shell is a Wayland
// protocol which is used for application windows.
// https://drewdevault.com/2018/07/29/Wayland-shells.html
server.views = std.ArrayList(View).init(std.heap.c_allocator);
server.xdg_shell = c.wlr_xdg_shell_create(server.wl_display);
server.new_xdg_surface.notify = server_new_xdg_surface;
c.wl_signal_add(&server.xdg_shell.*.events.new_surface, &server.new_xdg_surface);
// Add a Unix socket to the Wayland display.
const socket = c.wl_display_add_socket_auto(server.wl_display);
if (socket == null) {
c.zag_wlr_backend_destroy(server.backend);
return ZagError.CantAddSocket;
}
// Start the backend. This will enumerate outputs and inputs, become the DRM
// master, etc
if (!c.zag_wlr_backend_start(server.backend)) {
c.zag_wlr_backend_destroy(server.backend);
c.wl_display_destroy(server.wl_display);
return ZagError.CantStartBackend;
}
// Set the WAYLAND_DISPLAY environment variable to our socket and run the
// startup command if requested. */
if (c.setenv("WAYLAND_DISPLAY", socket, 1) == -1) {
return ZagError.CantSetEnv;
}
const argv = [_][]const u8{ "/bin/sh", "-c", "WAYLAND_DEBUG=1 alacritty" };
var child = try std.ChildProcess.init(&argv, std.heap.c_allocator);
try std.ChildProcess.spawn(child);
// Run the Wayland event loop. This does not return until you exit the
// compositor. Starting the backend rigged up all of the necessary event
// loop configuration to listen to libinput events, DRM events, generate
// frame events at the refresh rate, and so on.
//c.wlr_log(WLR_INFO, "Running Wayland compositor on WAYLAND_DISPLAY=%s", socket);
c.wl_display_run(server.wl_display);
// Once wl_display_run returns, we shut down the server.
c.wl_display_destroy_clients(server.wl_display);
c.wl_display_destroy(server.wl_display);
}
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