aboutsummaryrefslogtreecommitdiff
path: root/src/root.zig
blob: 2ac8074ae8061175ea4d1a2d920cb9b42242bb6f (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
const std = @import("std");
const c = @import("c.zig");
const util = @import("util.zig");

const Box = @import("box.zig").Box;
const Log = @import("log.zig").Log;
const Output = @import("output.zig").Output;
const Server = @import("server.zig").Server;
const Seat = @import("seat.zig").Seat;
const View = @import("view.zig").View;
const ViewStack = @import("view_stack.zig").ViewStack;

/// Responsible for all windowing operations
pub const Root = struct {
    const Self = @This();

    server: *Server,

    wlr_output_layout: *c.wlr_output_layout,
    outputs: std.TailQueue(Output),

    /// The view that has seat focus, if any.
    /// TODO: move this to Seat
    focused_view: ?*View,

    /// Number of pending configures sent in the current transaction.
    /// A value of 0 means there is no current transaction.
    pending_configures: u32,

    /// Handles timeout of transactions
    transaction_timer: ?*c.wl_event_source,

    pub fn init(self: *Self, server: *Server) !void {
        self.server = server;

        // Create an output layout, which a wlroots utility for working with an
        // arrangement of screens in a physical layout.
        self.wlr_output_layout = c.wlr_output_layout_create() orelse
            return error.CantCreateWlrOutputLayout;
        errdefer c.wlr_output_layout_destroy(self.wlr_output_layout);

        self.outputs = std.TailQueue(Output).init();

        self.focused_view = null;

        self.pending_configures = 0;

        self.transaction_timer = null;
    }

    pub fn destroy(self: Self) void {
        c.wlr_output_layout_destroy(self.wlr_output_layout);
    }

    pub fn addOutput(self: *Self, wlr_output: *c.wlr_output) void {
        // TODO: Handle failure
        const node = self.outputs.allocateNode(self.server.allocator) catch unreachable;
        node.data.init(self, wlr_output) catch unreachable;
        self.outputs.append(node);
    }

    /// TODO: move this to seat, it's just a stop gap hack
    pub fn focusedOutput(self: Self) *Output {
        return &self.outputs.first.?.data;
    }

    /// Finds the topmost view under the output layout coordinates lx, ly
    /// returns the view if found, and a pointer to the wlr_surface as well as the surface coordinates
    pub fn viewAt(self: Self, lx: f64, ly: f64, surface: *?*c.wlr_surface, sx: *f64, sy: *f64) ?*View {
        // Iterate over all views of all outputs
        var output_it = self.outputs.first;
        while (output_it) |node| : (output_it = node.next) {
            const output = &node.data;
            var view_it = ViewStack.iterator(output.views.first, 0xFFFFFFFF);
            while (view_it.next()) |view| {
                if (view.isAt(lx, ly, surface, sx, sy)) {
                    return view;
                }
            }
        }
        return null;
    }

    /// Clear the current focus.
    pub fn clearFocus(self: *Self) void {
        if (self.focused_view) |view| {
            _ = c.wlr_xdg_toplevel_set_activated(view.wlr_xdg_surface, false);
        }
        self.focused_view = null;
    }

    /// Focus the next visible view in the stack, wrapping if needed. Does
    /// nothing if there is only one view in the stack.
    pub fn focusNextView(self: *Self) void {
        const output = self.focusedOutput();
        if (self.focused_view) |current_focus| {
            // If there is a currently focused view, focus the next visible view in the stack.
            const current_node = @fieldParentPtr(ViewStack.Node, "view", current_focus);
            var it = ViewStack.iterator(current_node, output.current_focused_tags);
            // Skip past the current node
            _ = it.next();
            // Focus the next visible node if there is one
            if (it.next()) |view| {
                view.focus(view.wlr_xdg_surface.surface);
                return;
            }
        }

        // There is either no currently focused view or the last visible view in the
        // stack is focused and we need to wrap.
        var it = ViewStack.iterator(output.views.first, output.current_focused_tags);
        if (it.next()) |view| {
            view.focus(view.wlr_xdg_surface.surface);
        } else {
            // Otherwise clear the focus since there are no visible views
            self.clearFocus();
        }
    }

    /// Focus the previous view in the stack, wrapping if needed. Does nothing
    /// if there is only one view in the stack.
    pub fn focusPrevView(self: *Self) void {
        const output = self.focusedOutput();
        if (self.focused_view) |current_focus| {
            // If there is a currently focused view, focus the previous visible view in the stack.
            const current_node = @fieldParentPtr(ViewStack.Node, "view", current_focus);
            var it = ViewStack.reverseIterator(current_node, output.current_focused_tags);
            // Skip past the current node
            _ = it.next();
            // Focus the previous visible node if there is one
            if (it.next()) |view| {
                view.focus(view.wlr_xdg_surface.surface);
                return;
            }
        }

        // There is either no currently focused view or the first visible view in the
        // stack is focused and we need to wrap.
        var it = ViewStack.reverseIterator(output.views.last, output.current_focused_tags);
        if (it.next()) |view| {
            view.focus(view.wlr_xdg_surface.surface);
        } else {
            // Otherwise clear the focus since there are no visible views
            self.clearFocus();
        }
    }

    /// Arrange all outputs and then a transaction.
    pub fn arrange(self: *Self) void {
        var it = self.outputs.first;
        while (it) |node| : (it = node.next) {
            const output = &node.data;
            output.arrange();
        }
        self.startTransaction();
    }

    /// Initiate an atomic change to the layout. This change will not be
    /// applied until all affected clients ack a configure and commit a buffer.
    fn startTransaction(self: *Self) void {
        // If a new transaction is started while another is in progress, we need
        // to reset the pending count to 0 and clear serials from the views
        self.pending_configures = 0;

        // Iterate over all views of all outputs
        var output_it = self.outputs.first;
        while (output_it) |node| : (output_it = node.next) {
            const output = &node.data;
            var view_it = ViewStack.iterator(output.views.first, 0xFFFFFFFF);
            while (view_it.next()) |view| {
                // Clear the serial in case this transaction is interrupting a prior one.
                view.pending_serial = null;

                if (view.needsConfigure()) {
                    view.configurePending();
                    self.pending_configures += 1;

                    // We save the current buffer, so we can send an early
                    // frame done event to give the client a head start on
                    // redrawing.
                    view.sendFrameDone();
                }

                // If there is a saved buffer present, then this transaction is interrupting
                // a previous transaction and we should keep the old buffer.
                if (view.stashed_buffer == null) {
                    view.stashBuffer();
                }
            }
        }

        Log.Debug.log(
            "Started transaction with {} pending configures.",
            .{self.pending_configures},
        );

        if (self.pending_configures > 0) {
            // TODO: log failure to create timer and commit immediately
            self.transaction_timer = c.wl_event_loop_add_timer(
                self.server.wl_event_loop,
                handle_timeout,
                self,
            );
            // Set timeout to 200ms
            if (c.wl_event_source_timer_update(self.transaction_timer, 200) == -1) {
                // TODO: handle failure
            }
        } else {
            self.commitTransaction();
        }
    }

    fn handle_timeout(data: ?*c_void) callconv(.C) c_int {
        const root = @ptrCast(*Root, @alignCast(@alignOf(*Root), data));

        Log.Error.log("Transaction timed out. Some imperfect frames may be shown.", .{});

        root.commitTransaction();

        return 0;
    }

    pub fn notifyConfigured(self: *Self) void {
        self.pending_configures -= 1;
        if (self.pending_configures == 0) {
            // Stop the timer, as we didn't timeout
            if (c.wl_event_source_timer_update(self.transaction_timer, 0) == -1) {
                // TODO: handle failure
            }
            self.commitTransaction();
        }
    }

    /// Apply the pending state and drop stashed buffers. This means that
    /// the next frame drawn will be the post-transaction state of the
    /// layout. Should only be called after all clients have configured for
    /// the new layout. If called early imperfect frames may be drawn.
    fn commitTransaction(self: *Self) void {
        // TODO: apply damage properly

        // Ensure this is set to 0 to avoid entering invalid state (e.g. if called due to timeout)
        self.pending_configures = 0;

        // Iterate over all views of all outputs
        var output_it = self.outputs.first;
        while (output_it) |node| : (output_it = node.next) {
            const output = &node.data;

            // If there were pending focused tags, make them the current focus
            if (output.pending_focused_tags) |tags| {
                Log.Debug.log(
                    "changing current focus: {b:0>10} to {b:0>10}",
                    .{ output.current_focused_tags, tags },
                );
                output.current_focused_tags = tags;
                output.pending_focused_tags = null;

                self.focused_view = null;
                self.focusNextView();
            }

            var view_it = ViewStack.iterator(output.views.first, 0xFFFFFFFF);
            while (view_it.next()) |view| {
                // Ensure that all pending state is cleared
                view.pending_serial = null;
                if (view.pending_box) |state| {
                    view.current_box = state;
                    view.pending_box = null;
                }

                // Apply possible pending tags
                if (view.pending_tags) |tags| {
                    view.current_tags = tags;
                    view.pending_tags = null;

                    // If the pending tags caused the currently focused view to no
                    // longer be visible, focus the next view.
                    if (self.focused_view) |focus| {
                        if (focus == view and
                            view.current_tags & output.current_focused_tags == 0)
                        {
                            self.focusNextView();
                        }
                    }
                }

                view.dropStashedBuffer();
            }
        }
    }
};