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const std = @import("std");
const c = @import("c.zig").c;
pub const Server = struct {
wl_display: *c.wl_display,
wlr_backend: *c.wlr_backend,
wlr_renderer: *c.wlr_renderer,
wlr_output_layout: *c.wlr_output_layout,
outputs: std.ArrayList(Output),
listen_new_output: c.wl_listener,
wlr_xdg_shell: *c.wlr_xdg_shell,
listen_new_xdg_surface: c.wl_listener,
// Must stay ordered bottom to top
views: std.ArrayList(View),
pub fn init(allocator: *std.mem.Allocator) !@This() {
var server = undefined;
// The Wayland display is managed by libwayland. It handles accepting
// clients from the Unix socket, manging Wayland globals, and so on.
server.wl_display = c.wl_display_create() orelse
return error.CantCreateWlDisplay;
errdefer c.wl_display_destroy(server.wl_display);
// The wlr_backend abstracts the input/output hardware. Autocreate chooses
// the best option based on the environment, for example DRM when run from
// a tty or wayland if WAYLAND_DISPLAY is set.
//
// This frees itself when the wl_display is destroyed.
server.wlr_backend = c.wlr_backend_autocreate(server.wl_display) orelse
return error.CantCreateWlrBackend;
// If we don't provide a renderer, autocreate makes a GLES2 renderer for us.
// The renderer is responsible for defining the various pixel formats it
// supports for shared memory, this configures that for clients.
server.wlr_renderer = c.wlr_backend_get_renderer(server.backend) orelse
return error.CantGetWlrRenderer;
c.wlr_renderer_init_wl_display(server.wlr_renderer, server.wl_display) orelse
return error.CantInitWlDisplay;
// These both free themselves when the wl_display is destroyed
_ = c.wlr_compositor_create(server.wl_display, server.renderer) orelse
return error.CantCreateWlrCompositor;
_ = c.wlr_data_device_manager_create(server.wl_display) orelse
return error.CantCreateWlrDataDeviceManager;
// Create an output layout, which a wlroots utility for working with an
// arrangement of screens in a physical layout.
server.wlr_output_layout = c.wlr_output_layout_create() orelse
return error.CantCreateWlrOutputLayout;
errdefer c.wlr_output_layout_destroy(server.wlr_output_layout);
server.outputs = std.ArrayList(Output).init(std.heap.c_allocator);
// Setup a listener for new outputs
server.listen_new_output = handle_new_output;
c.wl_signal_add(&server.wlr_backend.*.events.new_output, &server.listen_new_output);
// Set up our list of views and the xdg-shell. The xdg-shell is a Wayland
// protocol which is used for application windows.
// https://drewdevault.com/2018/07/29/Wayland-shells.html
server.views = std.ArrayList(View).init(std.heap.c_allocator);
server.wlr_xdg_shell = c.wlr_xdg_shell_create(server.wl_display) orelse
return error.CantCreateWlrXdgShell;
server.listen_new_xdg_surface.notify = handle_new_xdg_surface;
c.wl_signal_add(&server.xdg_shell.*.events.new_surface, &server.listen_new_xdg_surface);
return server;
}
/// Free allocated memory and clean up
pub fn deinit(self: @This()) void {
c.wl_display_destroy_clients(self.wl_display);
c.wl_display_destroy(self.wl_display);
c.wlr_output_layout_destroy(self.wlr_output_layout);
}
/// Create the socket, set WAYLAND_DISPLAY, and start the backend
pub fn start(self: @This()) !void {
// Add a Unix socket to the Wayland display.
const socket = c.wl_display_add_socket_auto(self.wl_display) orelse
return error.CantAddSocket;
// Start the backend. This will enumerate outputs and inputs, become the DRM
// master, etc
if (!c.wlr_backend_start(self.wlr_backend)) {
c.wlr_backend_destroy(self.wlr_backend);
return error.CantStartBackend;
}
// Set the WAYLAND_DISPLAY environment variable to our socket and run the
// startup command if requested. */
if (c.setenv("WAYLAND_DISPLAY", socket, 1) == -1) {
return error.CantSetEnv;
}
}
/// Enter the wayland event loop and block until the compositor is exited
pub fn run(self: @This()) void {
c.wl_display_run(server.wl_display);
}
pub fn handle_keybinding(self: *@This(), sym: c.xkb_keysym_t) bool {
// Here we handle compositor keybindings. This is when the compositor is
// processing keys, rather than passing them on to the client for its own
// processing.
//
// This function assumes the proper modifier is held down.
switch (sym) {
c.XKB_KEY_Escape => c.wl_display_terminate(server.*.wl_display),
c.XKB_KEY_F1 => {
// Cycle to the next view
//if (c.wl_list_length(&server.*.views) > 1) {
// const current_view = @fieldParentPtr(View, "link", server.*.views.next);
// const next_view = @fieldParentPtr(View, "link", current_view.*.link.next);
// focus_view(next_view, next_view.*.xdg_surface.*.surface);
// // Move the previous view to the end of the list
// c.wl_list_remove(¤t_view.*.link);
// c.wl_list_insert(server.*.views.prev, ¤t_view.*.link);
//}
},
else => return false,
}
return true;
}
fn handle_new_output(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
var server = @fieldParentPtr(Server, "new_output", listener);
var wlr_output = @ptrCast(*c.wlr_output, @alignCast(@alignOf(*c.wlr_output), data));
// TODO: Handle failure
server.outputs.append(Output.init(server, wlr_output) catch unreachable);
}
fn handle_new_xdg_surface(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
// This event is raised when wlr_xdg_shell receives a new xdg surface from a
// client, either a toplevel (application window) or popup.
var server = @fieldParentPtr(Server, "listen_new_xdg_surface", listener);
var wlr_xdg_surface = @ptrCast(*c.wlr_xdg_surface, @alignCast(@alignOf(*c.wlr_xdg_surface), data));
if (wlr_xdg_surface.role != c.enum_wlr_xdg_surface_role.WLR_XDG_SURFACE_ROLE_TOPLEVEL) {
return;
}
// Init a View to handle this surface
server.*.views.append(View.init(server, wlr_xdg_surface)) catch unreachable;
}
/// Finds the top most view under the output layout coordinates lx, ly
/// returns the view if found, and a pointer to the wlr_surface as well as the surface coordinates
pub fn desktop_view_at(self: *@This(), lx: f64, ly: f64, surface: *?*c.wlr_surface, sx: *f64, sy: *f64) ?*View {
for (server.*.views.span()) |*view| {
if (view.is_at(lx, ly, surface, sx, sy)) {
return view;
}
}
return null;
}
};
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