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const Self = @This();
const std = @import("std");
const c = @import("c.zig");
const Config = @import("config.zig");
const DecorationManager = @import("decoration_manager.zig");
const InputManager = @import("input_manager.zig").InputManager;
const Log = @import("log.zig").Log;
const Output = @import("output.zig").Output;
const Root = @import("root.zig").Root;
const View = @import("view.zig").View;
const ViewStack = @import("view_stack.zig").ViewStack;
allocator: *std.mem.Allocator,
wl_display: *c.wl_display,
wl_event_loop: *c.wl_event_loop,
wlr_backend: *c.wlr_backend,
noop_backend: *c.wlr_backend,
wlr_renderer: *c.wlr_renderer,
wlr_xdg_shell: *c.wlr_xdg_shell,
wlr_layer_shell: *c.wlr_layer_shell_v1,
decoration_manager: DecorationManager,
input_manager: InputManager,
root: Root,
config: Config,
listen_new_output: c.wl_listener,
listen_new_xdg_surface: c.wl_listener,
listen_new_layer_surface: c.wl_listener,
pub fn init(self: *Self, allocator: *std.mem.Allocator) !void {
self.allocator = allocator;
// The Wayland display is managed by libwayland. It handles accepting
// clients from the Unix socket, managing Wayland globals, and so on.
self.wl_display = c.wl_display_create() orelse
return error.CantCreateWlDisplay;
errdefer c.wl_display_destroy(self.wl_display);
// Should never return null if the display was created successfully
self.wl_event_loop = c.wl_display_get_event_loop(self.wl_display) orelse
return error.CantGetEventLoop;
// The wlr_backend abstracts the input/output hardware. Autocreate chooses
// the best option based on the environment, for example DRM when run from
// a tty or wayland if WAYLAND_DISPLAY is set. This frees itself when the
// wl_display is destroyed.
self.wlr_backend = c.river_wlr_backend_autocreate(self.wl_display) orelse
return error.CantCreateWlrBackend;
// This backend is used to create a noop output for use when no actual
// outputs are available. This frees itself when the wl_display is destroyed.
self.noop_backend = c.river_wlr_noop_backend_create(self.wl_display) orelse
return error.CantCreateNoopBackend;
// If we don't provide a renderer, autocreate makes a GLES2 renderer for us.
// The renderer is responsible for defining the various pixel formats it
// supports for shared memory, this configures that for clients.
self.wlr_renderer = c.river_wlr_backend_get_renderer(self.wlr_backend) orelse
return error.CantGetWlrRenderer;
// TODO: Handle failure after https://github.com/swaywm/wlroots/pull/2080
c.wlr_renderer_init_wl_display(self.wlr_renderer, self.wl_display); // orelse
// return error.CantInitWlDisplay;
self.wlr_xdg_shell = c.wlr_xdg_shell_create(self.wl_display) orelse
return error.CantCreateWlrXdgShell;
self.wlr_layer_shell = c.wlr_layer_shell_v1_create(self.wl_display) orelse
return error.CantCreateWlrLayerShell;
try self.decoration_manager.init(self);
try self.root.init(self);
// Must be called after root is initialized
try self.input_manager.init(self);
try self.config.init(self.allocator);
// These all free themselves when the wl_display is destroyed
_ = c.wlr_compositor_create(self.wl_display, self.wlr_renderer) orelse
return error.CantCreateWlrCompositor;
_ = c.wlr_data_device_manager_create(self.wl_display) orelse
return error.CantCreateWlrDataDeviceManager;
_ = c.wlr_screencopy_manager_v1_create(self.wl_display) orelse
return error.CantCreateWlrScreencopyManager;
_ = c.wlr_xdg_output_manager_v1_create(self.wl_display, self.root.wlr_output_layout) orelse
return error.CantCreateWlrOutputManager;
// Register listeners for events on our globals
self.listen_new_output.notify = handleNewOutput;
c.wl_signal_add(&self.wlr_backend.events.new_output, &self.listen_new_output);
self.listen_new_xdg_surface.notify = handleNewXdgSurface;
c.wl_signal_add(&self.wlr_xdg_shell.events.new_surface, &self.listen_new_xdg_surface);
self.listen_new_layer_surface.notify = handleNewLayerSurface;
c.wl_signal_add(&self.wlr_layer_shell.events.new_surface, &self.listen_new_layer_surface);
}
/// Free allocated memory and clean up
pub fn deinit(self: *Self) void {
// Note: order is important here
c.wl_display_destroy_clients(self.wl_display);
c.wl_display_destroy(self.wl_display);
self.input_manager.deinit();
self.root.deinit();
}
/// Create the socket, set WAYLAND_DISPLAY, and start the backend
pub fn start(self: Self) !void {
// Add a Unix socket to the Wayland display.
const socket = c.wl_display_add_socket_auto(self.wl_display) orelse
return error.CantAddSocket;
// Start the backend. This will enumerate outputs and inputs, become the DRM
// master, etc
if (!c.river_wlr_backend_start(self.wlr_backend)) {
return error.CantStartBackend;
}
// Set the WAYLAND_DISPLAY environment variable to our socket
if (c.setenv("WAYLAND_DISPLAY", socket, 1) == -1) {
return error.CantSetEnv;
}
}
/// Enter the wayland event loop and block until the compositor is exited
pub fn run(self: Self) void {
c.wl_display_run(self.wl_display);
}
fn handleNewOutput(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
const self = @fieldParentPtr(Self, "listen_new_output", listener.?);
const wlr_output = @ptrCast(*c.wlr_output, @alignCast(@alignOf(*c.wlr_output), data));
Log.Debug.log("New output {}", .{wlr_output.name});
self.root.addOutput(wlr_output);
}
fn handleNewXdgSurface(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
// This event is raised when wlr_xdg_shell receives a new xdg surface from a
// client, either a toplevel (application window) or popup.
const self = @fieldParentPtr(Self, "listen_new_xdg_surface", listener.?);
const wlr_xdg_surface = @ptrCast(*c.wlr_xdg_surface, @alignCast(@alignOf(*c.wlr_xdg_surface), data));
if (wlr_xdg_surface.role == .WLR_XDG_SURFACE_ROLE_POPUP) {
Log.Debug.log("New xdg_popup", .{});
return;
}
Log.Debug.log("New xdg_toplevel", .{});
self.input_manager.default_seat.focused_output.addView(wlr_xdg_surface);
}
/// This event is raised when the layer_shell recieves a new surface from a client.
fn handleNewLayerSurface(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
const self = @fieldParentPtr(Self, "listen_new_layer_surface", listener.?);
const wlr_layer_surface = @ptrCast(
*c.wlr_layer_surface_v1,
@alignCast(@alignOf(*c.wlr_layer_surface_v1), data),
);
Log.Debug.log(
"New layer surface: namespace {}, layer {}, anchor {}, size {}x{}, margin ({},{},{},{}), exclusive_zone {}",
.{
wlr_layer_surface.namespace,
wlr_layer_surface.client_pending.layer,
wlr_layer_surface.client_pending.anchor,
wlr_layer_surface.client_pending.desired_width,
wlr_layer_surface.client_pending.desired_height,
wlr_layer_surface.client_pending.margin.top,
wlr_layer_surface.client_pending.margin.right,
wlr_layer_surface.client_pending.margin.bottom,
wlr_layer_surface.client_pending.margin.left,
wlr_layer_surface.client_pending.exclusive_zone,
},
);
// If the new layer surface does not have an output assigned to it, use the
// first output or close the surface if none are available.
if (wlr_layer_surface.output == null) {
if (self.root.outputs.first) |node| {
const output = &node.data;
Log.Debug.log(
"New layer surface had null output, assigning it to output {}",
.{output.wlr_output.name},
);
wlr_layer_surface.output = output.wlr_output;
} else {
Log.Error.log(
"No output available for layer surface '{}'",
.{wlr_layer_surface.namespace},
);
c.wlr_layer_surface_v1_close(wlr_layer_surface);
return;
}
}
const output = @ptrCast(*Output, @alignCast(@alignOf(*Output), wlr_layer_surface.output.*.data));
output.addLayerSurface(wlr_layer_surface) catch unreachable;
}
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