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path: root/src/server.zig
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const std = @import("std");
const c = @import("c.zig");

const Config = @import("config.zig").Config;
const DecorationManager = @import("decoration_manager.zig").DecorationManager;
const InputManager = @import("input_manager.zig").InputManager;
const Log = @import("log.zig").Log;
const Output = @import("output.zig").Output;
const Root = @import("root.zig").Root;
const View = @import("view.zig").View;
const ViewStack = @import("view_stack.zig").ViewStack;

pub const Server = struct {
    const Self = @This();

    allocator: *std.mem.Allocator,

    wl_display: *c.wl_display,
    wl_event_loop: *c.wl_event_loop,
    wlr_backend: *c.wlr_backend,
    noop_backend: *c.wlr_backend,
    wlr_renderer: *c.wlr_renderer,

    wlr_xdg_shell: *c.wlr_xdg_shell,
    wlr_layer_shell: *c.wlr_layer_shell_v1,

    decoration_manager: DecorationManager,
    input_manager: InputManager,
    root: Root,
    config: Config,

    listen_new_output: c.wl_listener,
    listen_new_xdg_surface: c.wl_listener,
    listen_new_layer_surface: c.wl_listener,

    pub fn init(self: *Self, allocator: *std.mem.Allocator) !void {
        self.allocator = allocator;

        // The Wayland display is managed by libwayland. It handles accepting
        // clients from the Unix socket, managing Wayland globals, and so on.
        self.wl_display = c.wl_display_create() orelse
            return error.CantCreateWlDisplay;
        errdefer c.wl_display_destroy(self.wl_display);

        // Should never return null if the display was created successfully
        self.wl_event_loop = c.wl_display_get_event_loop(self.wl_display) orelse
            return error.CantGetEventLoop;

        // The wlr_backend abstracts the input/output hardware. Autocreate chooses
        // the best option based on the environment, for example DRM when run from
        // a tty or wayland if WAYLAND_DISPLAY is set. This frees itself when the
        // wl_display is destroyed.
        self.wlr_backend = c.river_wlr_backend_autocreate(self.wl_display) orelse
            return error.CantCreateWlrBackend;

        // This backend is used to create a noop output for use when no actual
        // outputs are available. This frees itself when the wl_display is destroyed.
        self.noop_backend = c.river_wlr_noop_backend_create(self.wl_display) orelse
            return error.CantCreateNoopBackend;

        // If we don't provide a renderer, autocreate makes a GLES2 renderer for us.
        // The renderer is responsible for defining the various pixel formats it
        // supports for shared memory, this configures that for clients.
        self.wlr_renderer = c.river_wlr_backend_get_renderer(self.wlr_backend) orelse
            return error.CantGetWlrRenderer;
        // TODO: Handle failure after https://github.com/swaywm/wlroots/pull/2080
        c.wlr_renderer_init_wl_display(self.wlr_renderer, self.wl_display); // orelse
        //    return error.CantInitWlDisplay;

        self.wlr_xdg_shell = c.wlr_xdg_shell_create(self.wl_display) orelse
            return error.CantCreateWlrXdgShell;

        self.wlr_layer_shell = c.wlr_layer_shell_v1_create(self.wl_display) orelse
            return error.CantCreateWlrLayerShell;

        try self.decoration_manager.init(self);
        try self.root.init(self);
        // Must be called after root is initialized
        try self.input_manager.init(self);
        try self.config.init(self.allocator);

        // These all free themselves when the wl_display is destroyed
        _ = c.wlr_compositor_create(self.wl_display, self.wlr_renderer) orelse
            return error.CantCreateWlrCompositor;
        _ = c.wlr_data_device_manager_create(self.wl_display) orelse
            return error.CantCreateWlrDataDeviceManager;
        _ = c.wlr_xdg_output_manager_v1_create(self.wl_display, self.root.wlr_output_layout) orelse
            return error.CantCreateWlrOutputManager;

        // Register listeners for events on our globals
        self.listen_new_output.notify = handleNewOutput;
        c.wl_signal_add(&self.wlr_backend.events.new_output, &self.listen_new_output);

        self.listen_new_xdg_surface.notify = handleNewXdgSurface;
        c.wl_signal_add(&self.wlr_xdg_shell.events.new_surface, &self.listen_new_xdg_surface);

        self.listen_new_layer_surface.notify = handleNewLayerSurface;
        c.wl_signal_add(&self.wlr_layer_shell.events.new_surface, &self.listen_new_layer_surface);
    }

    /// Free allocated memory and clean up
    pub fn deinit(self: *Self) void {
        // Note: order is important here
        c.wl_display_destroy_clients(self.wl_display);
        c.wl_display_destroy(self.wl_display);
        self.input_manager.deinit();
        self.root.deinit();
    }

    /// Create the socket, set WAYLAND_DISPLAY, and start the backend
    pub fn start(self: Self) !void {
        // Add a Unix socket to the Wayland display.
        const socket = c.wl_display_add_socket_auto(self.wl_display) orelse
            return error.CantAddSocket;

        // Start the backend. This will enumerate outputs and inputs, become the DRM
        // master, etc
        if (!c.river_wlr_backend_start(self.wlr_backend)) {
            return error.CantStartBackend;
        }

        // Set the WAYLAND_DISPLAY environment variable to our socket
        if (c.setenv("WAYLAND_DISPLAY", socket, 1) == -1) {
            return error.CantSetEnv;
        }
    }

    /// Enter the wayland event loop and block until the compositor is exited
    pub fn run(self: Self) void {
        c.wl_display_run(self.wl_display);
    }

    fn handleNewOutput(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
        const self = @fieldParentPtr(Self, "listen_new_output", listener.?);
        const wlr_output = @ptrCast(*c.wlr_output, @alignCast(@alignOf(*c.wlr_output), data));
        Log.Debug.log("New output {}", .{wlr_output.name});
        self.root.addOutput(wlr_output);
    }

    fn handleNewXdgSurface(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
        // This event is raised when wlr_xdg_shell receives a new xdg surface from a
        // client, either a toplevel (application window) or popup.
        const self = @fieldParentPtr(Self, "listen_new_xdg_surface", listener.?);
        const wlr_xdg_surface = @ptrCast(*c.wlr_xdg_surface, @alignCast(@alignOf(*c.wlr_xdg_surface), data));

        if (wlr_xdg_surface.role != c.enum_wlr_xdg_surface_role.WLR_XDG_SURFACE_ROLE_TOPLEVEL) {
            // TODO: log
            return;
        }

        self.input_manager.default_seat.focused_output.addView(wlr_xdg_surface);
    }

    /// This event is raised when the layer_shell recieves a new surface from a client.
    fn handleNewLayerSurface(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
        const self = @fieldParentPtr(Self, "listen_new_layer_surface", listener.?);
        const wlr_layer_surface = @ptrCast(
            *c.wlr_layer_surface_v1,
            @alignCast(@alignOf(*c.wlr_layer_surface_v1), data),
        );

        Log.Debug.log(
            "New layer surface: namespace {}, layer {}, anchor {}, size {}x{}, margin ({},{},{},{}), exclusive_zone {}",
            .{
                wlr_layer_surface.namespace,
                wlr_layer_surface.client_pending.layer,
                wlr_layer_surface.client_pending.anchor,
                wlr_layer_surface.client_pending.desired_width,
                wlr_layer_surface.client_pending.desired_height,
                wlr_layer_surface.client_pending.margin.top,
                wlr_layer_surface.client_pending.margin.right,
                wlr_layer_surface.client_pending.margin.bottom,
                wlr_layer_surface.client_pending.margin.left,
                wlr_layer_surface.client_pending.exclusive_zone,
            },
        );

        // If the new layer surface does not have an output assigned to it, use the
        // first output or close the surface if none are available.
        if (wlr_layer_surface.output == null) {
            if (self.root.outputs.first) |node| {
                const output = &node.data;
                Log.Debug.log(
                    "New layer surface had null output, assigning it to output {}",
                    .{output.wlr_output.name},
                );
                wlr_layer_surface.output = output.wlr_output;
            } else {
                Log.Error.log(
                    "No output available for layer surface '{}'",
                    .{wlr_layer_surface.namespace},
                );
                c.wlr_layer_surface_v1_close(wlr_layer_surface);
                return;
            }
        }

        const output = @ptrCast(*Output, @alignCast(@alignOf(*Output), wlr_layer_surface.output.*.data));
        output.addLayerSurface(wlr_layer_surface) catch unreachable;
    }
};