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authorIsaac Freund <ifreund@ifreund.xyz>2020-04-26 16:49:50 +0200
committerIsaac Freund <ifreund@ifreund.xyz>2020-04-26 16:49:50 +0200
commit550bd493cdb4696069f23b00616b86daa348a89a (patch)
tree82cc411690443ee0f1b061d48cb0195e5ec233e9 /src/render.zig
parent21c3969c5fe23e3defefe89942c27d553af2bce7 (diff)
downloadriver-550bd493cdb4696069f23b00616b86daa348a89a.tar.gz
river-550bd493cdb4696069f23b00616b86daa348a89a.tar.xz
Greatly simplify view offset handling
Fixes https://github.com/ifreund/river/issues/9
Diffstat (limited to 'src/render.zig')
-rw-r--r--src/render.zig95
1 files changed, 36 insertions, 59 deletions
diff --git a/src/render.zig b/src/render.zig
index 9c4ab43..2e4dba6 100644
--- a/src/render.zig
+++ b/src/render.zig
@@ -1,6 +1,7 @@
const std = @import("std");
const c = @import("c.zig");
+const Box = @import("box.zig");
const LayerSurface = @import("layer_surface.zig").LayerSurface;
const Output = @import("output.zig").Output;
const Server = @import("server.zig").Server;
@@ -168,13 +169,11 @@ fn renderView(output: Output, view: *View, now: *c.timespec) void {
// If we have a stashed buffer, we are in the middle of a transaction
// and need to render that buffer until the transaction is complete.
if (view.stashed_buffer) |buffer| {
- const border_width = view.output.root.server.config.border_width;
- const view_padding = view.output.root.server.config.view_padding;
var box = c.wlr_box{
- .x = view.current_box.x + @intCast(i32, border_width + view_padding),
- .y = view.current_box.y + @intCast(i32, border_width + view_padding),
- .width = @intCast(c_int, view.current_box.width - border_width * 2 - view_padding * 2),
- .height = @intCast(c_int, view.current_box.height - border_width * 2 - view_padding * 2),
+ .x = view.current_box.x,
+ .y = view.current_box.y,
+ .width = @intCast(c_int, view.current_box.width),
+ .height = @intCast(c_int, view.current_box.height),
};
// Scale the box to the output's current scaling factor
@@ -229,11 +228,9 @@ fn renderSurface(_surface: ?*c.wlr_surface, sx: c_int, sy: c_int, data: ?*c_void
return;
}
- const border_width = view.output.root.server.config.border_width;
- const view_padding = view.output.root.server.config.view_padding;
var box = c.wlr_box{
- .x = view.current_box.x + sx + @intCast(c_int, border_width + view_padding),
- .y = view.current_box.y + sy + @intCast(c_int, border_width + view_padding),
+ .x = view.current_box.x + sx,
+ .y = view.current_box.y + sy,
.width = surface.current.width,
.height = surface.current.height,
};
@@ -259,66 +256,46 @@ fn renderSurface(_surface: ?*c.wlr_surface, sx: c_int, sy: c_int, data: ?*c_void
}
fn renderBorders(output: Output, view: *View, now: *c.timespec) void {
- var border: c.wlr_box = undefined;
+ var border: Box = undefined;
const color = if (view.focused)
[_]f32{ 0.57647059, 0.63137255, 0.63137255, 1.0 } // Solarized base1
else
[_]f32{ 0.34509804, 0.43137255, 0.45882353, 1.0 }; // Solarized base01
const border_width = output.root.server.config.border_width;
- const view_padding = output.root.server.config.view_padding;
-
- // left border
- border.x = view.current_box.x + @intCast(c_int, view_padding);
- border.y = view.current_box.y + @intCast(c_int, view_padding);
- border.width = @intCast(c_int, border_width);
- border.height = @intCast(c_int, view.current_box.height - view_padding * 2);
- scaleBox(&border, output.wlr_output.scale);
- c.wlr_render_rect(
- output.root.server.wlr_renderer,
- &border,
- &color,
- &output.wlr_output.transform_matrix,
- );
- // right border
- border.x = view.current_box.x +
- @intCast(c_int, view.current_box.width - border_width - view_padding);
- border.y = view.current_box.y + @intCast(c_int, view_padding);
- border.width = @intCast(c_int, border_width);
- border.height = @intCast(c_int, view.current_box.height - view_padding * 2);
- scaleBox(&border, output.wlr_output.scale);
- c.wlr_render_rect(
- output.root.server.wlr_renderer,
- &border,
- &color,
- &output.wlr_output.transform_matrix,
- );
+ // left and right, covering the corners as well
+ border.y = view.current_box.y - @intCast(i32, border_width);
+ border.width = border_width;
+ border.height = view.current_box.height + border_width * 2;
- // top border
- border.x = view.current_box.x + @intCast(c_int, border_width + view_padding);
- border.y = view.current_box.y + @intCast(c_int, view_padding);
- border.width = @intCast(c_int, view.current_box.width -
- border_width * 2 - view_padding * 2);
- border.height = @intCast(c_int, border_width);
- scaleBox(&border, output.wlr_output.scale);
- c.wlr_render_rect(
- output.root.server.wlr_renderer,
- &border,
- &color,
- &output.wlr_output.transform_matrix,
- );
+ // left
+ border.x = view.current_box.x - @intCast(i32, border_width);
+ renderRect(output, border, color);
+
+ // right
+ border.x = view.current_box.x + @intCast(i32, view.current_box.width);
+ renderRect(output, border, color);
+
+ // top and bottom
+ border.x = view.current_box.x;
+ border.width = view.current_box.width;
+ border.height = border_width;
+
+ // top
+ border.y = view.current_box.y - @intCast(i32, border_width);
+ renderRect(output, border, color);
// bottom border
- border.x = view.current_box.x + @intCast(c_int, border_width + view_padding);
- border.y = view.current_box.y +
- @intCast(c_int, view.current_box.height - border_width - view_padding);
- border.width = @intCast(c_int, view.current_box.width -
- border_width * 2 - view_padding * 2);
- border.height = @intCast(c_int, border_width);
- scaleBox(&border, output.wlr_output.scale);
+ border.y = view.current_box.y + @intCast(i32, view.current_box.height);
+ renderRect(output, border, color);
+}
+
+fn renderRect(output: Output, box: Box, color: [4]f32) void {
+ var wlr_box = box.toWlrBox();
+ scaleBox(&wlr_box, output.wlr_output.scale);
c.wlr_render_rect(
output.root.server.wlr_renderer,
- &border,
+ &wlr_box,
&color,
&output.wlr_output.transform_matrix,
);