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| author | Isaac Freund <ifreund@ifreund.xyz> | 2020-04-12 22:19:48 +0200 |
|---|---|---|
| committer | Isaac Freund <ifreund@ifreund.xyz> | 2020-04-12 22:19:48 +0200 |
| commit | 0f52f664f22c81e3971cfbf62d0f2f6da90c98f1 (patch) | |
| tree | c17fae327f85713197803517be79470daba2da3e /src/seat.zig | |
| parent | d92c7a5a7125602951849800b0054681e3ea6631 (diff) | |
| download | river-0f52f664f22c81e3971cfbf62d0f2f6da90c98f1.tar.gz river-0f52f664f22c81e3971cfbf62d0f2f6da90c98f1.tar.xz | |
Introduce InputManager for eventual multi-seat
Diffstat (limited to 'src/seat.zig')
| -rw-r--r-- | src/seat.zig | 71 |
1 files changed, 31 insertions, 40 deletions
diff --git a/src/seat.zig b/src/seat.zig index eacdf8d..674f0eb 100644 --- a/src/seat.zig +++ b/src/seat.zig @@ -2,39 +2,32 @@ const std = @import("std"); const c = @import("c.zig"); const Cursor = @import("cursor.zig").Cursor; +const InputManager = @import("input_manager.zig").InputManager; const Keyboard = @import("keyboard.zig").Keyboard; -const Server = @import("server.zig").Server; -// TODO: InputManager and multi-seat support pub const Seat = struct { const Self = @This(); - server: *Server, + input_manager: *InputManager, wlr_seat: *c.wlr_seat, - listen_new_input: c.wl_listener, - // Multiple mice are handled by the same Cursor + /// Multiple mice are handled by the same Cursor cursor: Cursor, - // Mulitple keyboards are handled separately + + /// Mulitple keyboards are handled separately keyboards: std.TailQueue(Keyboard), - pub fn init(self: *Self, server: *Server) !void { - self.server = server; + pub fn init(self: *Self, input_manager: *InputManager, name: []const u8) !void { + self.input_manager = input_manager; - // This seems to be the default seat name used by compositors // This will be automatically destroyed when the display is destroyed - self.wlr_seat = c.wlr_seat_create(server.wl_display, "seat0") orelse + self.wlr_seat = c.wlr_seat_create(input_manager.server.wl_display, name.ptr) orelse return error.CantCreateWlrSeat; try self.cursor.init(self); errdefer self.cursor.destroy(); self.keyboards = std.TailQueue(Keyboard).init(); - - // Set up handler for all new input devices made available. This - // includes keyboards, pointers, touch, etc. - self.listen_new_input.notify = handleNewInput; - c.wl_signal_add(&self.server.wlr_backend.events.new_input, &self.listen_new_input); } pub fn destroy(self: Self) void { @@ -44,20 +37,40 @@ pub const Seat = struct { /// Handle any user-defined keybinding for the passed keysym and modifiers /// Returns true if the key was handled pub fn handleKeybinding(self: Self, keysym: c.xkb_keysym_t, modifiers: u32) bool { - for (self.server.config.keybinds.items) |keybind| { + for (self.input_manager.server.config.keybinds.items) |keybind| { if (modifiers == keybind.modifiers and keysym == keybind.keysym) { // Execute the bound command - keybind.command(self.server, keybind.arg); + keybind.command(self.input_manager.server, keybind.arg); return true; } } return false; } + /// Add a newly created input device to the seat and update the reported + /// capabilities. + pub fn addDevice(self: *Self, device: *c.wlr_input_device) !void { + switch (device.type) { + .WLR_INPUT_DEVICE_KEYBOARD => self.addKeyboard(device) catch unreachable, + .WLR_INPUT_DEVICE_POINTER => self.addPointer(device), + else => {}, + } + + // We need to let the wlr_seat know what our capabilities are, which is + // communiciated to the client. We always have a cursor, even if + // there are no pointer devices, so we always include that capability. + var caps: u32 = @intCast(u32, c.WL_SEAT_CAPABILITY_POINTER); + // if list not empty + if (self.keyboards.len > 0) { + caps |= @intCast(u32, c.WL_SEAT_CAPABILITY_KEYBOARD); + } + c.wlr_seat_set_capabilities(self.wlr_seat, caps); + } + fn addKeyboard(self: *Self, device: *c.wlr_input_device) !void { c.wlr_seat_set_keyboard(self.wlr_seat, device); - const node = try self.keyboards.allocateNode(self.server.allocator); + const node = try self.keyboards.allocateNode(self.input_manager.server.allocator); try node.data.init(self, device); self.keyboards.append(node); } @@ -69,26 +82,4 @@ pub const Seat = struct { // acceleration, etc. c.wlr_cursor_attach_input_device(self.cursor.wlr_cursor, device); } - - fn handleNewInput(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void { - // This event is raised by the backend when a new input device becomes available. - const seat = @fieldParentPtr(Seat, "listen_new_input", listener.?); - const device = @ptrCast(*c.wlr_input_device, @alignCast(@alignOf(*c.wlr_input_device), data)); - - switch (device.type) { - .WLR_INPUT_DEVICE_KEYBOARD => seat.addKeyboard(device) catch unreachable, - .WLR_INPUT_DEVICE_POINTER => seat.addPointer(device), - else => {}, - } - - // We need to let the wlr_seat know what our capabilities are, which is - // communiciated to the client. In TinyWL we always have a cursor, even if - // there are no pointer devices, so we always include that capability. - var caps: u32 = @intCast(u32, c.WL_SEAT_CAPABILITY_POINTER); - // if list not empty - if (seat.keyboards.len > 0) { - caps |= @intCast(u32, c.WL_SEAT_CAPABILITY_KEYBOARD); - } - c.wlr_seat_set_capabilities(seat.wlr_seat, caps); - } }; |
