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authorIsaac Freund <ifreund@ifreund.xyz>2020-04-12 22:19:48 +0200
committerIsaac Freund <ifreund@ifreund.xyz>2020-04-12 22:19:48 +0200
commit0f52f664f22c81e3971cfbf62d0f2f6da90c98f1 (patch)
treec17fae327f85713197803517be79470daba2da3e /src/seat.zig
parentd92c7a5a7125602951849800b0054681e3ea6631 (diff)
downloadriver-0f52f664f22c81e3971cfbf62d0f2f6da90c98f1.tar.gz
river-0f52f664f22c81e3971cfbf62d0f2f6da90c98f1.tar.xz
Introduce InputManager for eventual multi-seat
Diffstat (limited to 'src/seat.zig')
-rw-r--r--src/seat.zig71
1 files changed, 31 insertions, 40 deletions
diff --git a/src/seat.zig b/src/seat.zig
index eacdf8d..674f0eb 100644
--- a/src/seat.zig
+++ b/src/seat.zig
@@ -2,39 +2,32 @@ const std = @import("std");
const c = @import("c.zig");
const Cursor = @import("cursor.zig").Cursor;
+const InputManager = @import("input_manager.zig").InputManager;
const Keyboard = @import("keyboard.zig").Keyboard;
-const Server = @import("server.zig").Server;
-// TODO: InputManager and multi-seat support
pub const Seat = struct {
const Self = @This();
- server: *Server,
+ input_manager: *InputManager,
wlr_seat: *c.wlr_seat,
- listen_new_input: c.wl_listener,
- // Multiple mice are handled by the same Cursor
+ /// Multiple mice are handled by the same Cursor
cursor: Cursor,
- // Mulitple keyboards are handled separately
+
+ /// Mulitple keyboards are handled separately
keyboards: std.TailQueue(Keyboard),
- pub fn init(self: *Self, server: *Server) !void {
- self.server = server;
+ pub fn init(self: *Self, input_manager: *InputManager, name: []const u8) !void {
+ self.input_manager = input_manager;
- // This seems to be the default seat name used by compositors
// This will be automatically destroyed when the display is destroyed
- self.wlr_seat = c.wlr_seat_create(server.wl_display, "seat0") orelse
+ self.wlr_seat = c.wlr_seat_create(input_manager.server.wl_display, name.ptr) orelse
return error.CantCreateWlrSeat;
try self.cursor.init(self);
errdefer self.cursor.destroy();
self.keyboards = std.TailQueue(Keyboard).init();
-
- // Set up handler for all new input devices made available. This
- // includes keyboards, pointers, touch, etc.
- self.listen_new_input.notify = handleNewInput;
- c.wl_signal_add(&self.server.wlr_backend.events.new_input, &self.listen_new_input);
}
pub fn destroy(self: Self) void {
@@ -44,20 +37,40 @@ pub const Seat = struct {
/// Handle any user-defined keybinding for the passed keysym and modifiers
/// Returns true if the key was handled
pub fn handleKeybinding(self: Self, keysym: c.xkb_keysym_t, modifiers: u32) bool {
- for (self.server.config.keybinds.items) |keybind| {
+ for (self.input_manager.server.config.keybinds.items) |keybind| {
if (modifiers == keybind.modifiers and keysym == keybind.keysym) {
// Execute the bound command
- keybind.command(self.server, keybind.arg);
+ keybind.command(self.input_manager.server, keybind.arg);
return true;
}
}
return false;
}
+ /// Add a newly created input device to the seat and update the reported
+ /// capabilities.
+ pub fn addDevice(self: *Self, device: *c.wlr_input_device) !void {
+ switch (device.type) {
+ .WLR_INPUT_DEVICE_KEYBOARD => self.addKeyboard(device) catch unreachable,
+ .WLR_INPUT_DEVICE_POINTER => self.addPointer(device),
+ else => {},
+ }
+
+ // We need to let the wlr_seat know what our capabilities are, which is
+ // communiciated to the client. We always have a cursor, even if
+ // there are no pointer devices, so we always include that capability.
+ var caps: u32 = @intCast(u32, c.WL_SEAT_CAPABILITY_POINTER);
+ // if list not empty
+ if (self.keyboards.len > 0) {
+ caps |= @intCast(u32, c.WL_SEAT_CAPABILITY_KEYBOARD);
+ }
+ c.wlr_seat_set_capabilities(self.wlr_seat, caps);
+ }
+
fn addKeyboard(self: *Self, device: *c.wlr_input_device) !void {
c.wlr_seat_set_keyboard(self.wlr_seat, device);
- const node = try self.keyboards.allocateNode(self.server.allocator);
+ const node = try self.keyboards.allocateNode(self.input_manager.server.allocator);
try node.data.init(self, device);
self.keyboards.append(node);
}
@@ -69,26 +82,4 @@ pub const Seat = struct {
// acceleration, etc.
c.wlr_cursor_attach_input_device(self.cursor.wlr_cursor, device);
}
-
- fn handleNewInput(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
- // This event is raised by the backend when a new input device becomes available.
- const seat = @fieldParentPtr(Seat, "listen_new_input", listener.?);
- const device = @ptrCast(*c.wlr_input_device, @alignCast(@alignOf(*c.wlr_input_device), data));
-
- switch (device.type) {
- .WLR_INPUT_DEVICE_KEYBOARD => seat.addKeyboard(device) catch unreachable,
- .WLR_INPUT_DEVICE_POINTER => seat.addPointer(device),
- else => {},
- }
-
- // We need to let the wlr_seat know what our capabilities are, which is
- // communiciated to the client. In TinyWL we always have a cursor, even if
- // there are no pointer devices, so we always include that capability.
- var caps: u32 = @intCast(u32, c.WL_SEAT_CAPABILITY_POINTER);
- // if list not empty
- if (seat.keyboards.len > 0) {
- caps |= @intCast(u32, c.WL_SEAT_CAPABILITY_KEYBOARD);
- }
- c.wlr_seat_set_capabilities(seat.wlr_seat, caps);
- }
};