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-rw-r--r--src/output.zig121
1 files changed, 121 insertions, 0 deletions
diff --git a/src/output.zig b/src/output.zig
index 1888a44..634a062 100644
--- a/src/output.zig
+++ b/src/output.zig
@@ -4,7 +4,9 @@ const render = @import("render.zig");
const Box = @import("box.zig").Box;
const LayerSurface = @import("layer_surface.zig").LayerSurface;
+const Log = @import("log.zig").Log;
const Root = @import("root.zig").Root;
+const ViewStack = @import("view_stack.zig").ViewStack;
pub const Output = struct {
const Self = @This();
@@ -12,8 +14,26 @@ pub const Output = struct {
root: *Root,
wlr_output: *c.wlr_output,
+ /// All layer surfaces on the output, indexed by the layer enum.
layers: [4]std.TailQueue(LayerSurface),
+ /// The area left for views and other layer surfaces after applying the
+ /// exclusive zones of exclusive layer surfaces.
+ usable_box: Box,
+
+ /// The top of the stack is the "most important" view.
+ views: ViewStack,
+
+ /// A bit field of focused tags
+ current_focused_tags: u32,
+ pending_focused_tags: ?u32,
+
+ /// Number of views in "master" section of the screen.
+ master_count: u32,
+
+ /// Percentage of the total screen that the master section takes up.
+ master_factor: f64,
+
listen_frame: c.wl_listener,
pub fn init(self: *Self, root: *Root, wlr_output: *c.wlr_output) !void {
@@ -41,6 +61,17 @@ pub const Output = struct {
layer.* = std.TailQueue(LayerSurface).init();
}
+ self.usable_box = undefined;
+
+ self.views.init();
+
+ self.current_focused_tags = 1 << 0;
+ self.pending_focused_tags = null;
+
+ self.master_count = 1;
+
+ self.master_factor = 0.6;
+
// Sets up a listener for the frame notify event.
self.listen_frame.notify = handleFrame;
c.wl_signal_add(&wlr_output.events.frame, &self.listen_frame);
@@ -57,6 +88,14 @@ pub const Output = struct {
c.wlr_output_create_global(wlr_output);
}
+ /// Add a new view to the output. arrangeViews() will be called by the view
+ /// when it is mapped.
+ pub fn addView(self: *Self, wlr_xdg_surface: *c.wlr_xdg_surface) void {
+ const node = self.root.server.allocator.create(ViewStack.Node) catch unreachable;
+ node.view.init(self, wlr_xdg_surface, self.current_focused_tags);
+ self.views.push(node);
+ }
+
/// Add a newly created layer surface to the output.
pub fn addLayerSurface(self: *Self, wlr_layer_surface: *c.wlr_layer_surface_v1) !void {
const layer = wlr_layer_surface.client_pending.layer;
@@ -66,6 +105,86 @@ pub const Output = struct {
self.arrangeLayers();
}
+ pub fn arrange(self: *Self) void {
+ // TODO: properly handle output events instead of calling arrangeLayers() here
+ self.arrangeLayers();
+ self.arrangeViews();
+ }
+
+ /// Arrange all views on the output for the current layout. Modifies only
+ /// pending state, the changes are not appplied until a transaction is started
+ /// and completed.
+ fn arrangeViews(self: *Self) void {
+ const output_tags = if (self.pending_focused_tags) |tags|
+ tags
+ else
+ self.current_focused_tags;
+
+ const visible_count = blk: {
+ var count: u32 = 0;
+ var it = ViewStack.pendingIterator(self.views.first, output_tags);
+ while (it.next() != null) count += 1;
+ break :blk count;
+ };
+
+ const master_count = std.math.min(self.master_count, visible_count);
+ const slave_count = if (master_count >= visible_count) 0 else visible_count - master_count;
+
+ const outer_padding = self.root.server.config.outer_padding;
+
+ const layout_width = @intCast(u32, self.usable_box.width) - outer_padding * 2;
+ const layout_height = @intCast(u32, self.usable_box.height) - outer_padding * 2;
+
+ var master_column_width: u32 = undefined;
+ var slave_column_width: u32 = undefined;
+ if (master_count > 0 and slave_count > 0) {
+ // If both master and slave views are present
+ master_column_width = @floatToInt(u32, @round(@intToFloat(f64, layout_width) * self.master_factor));
+ slave_column_width = layout_width - master_column_width;
+ } else if (master_count > 0) {
+ master_column_width = layout_width;
+ slave_column_width = 0;
+ } else {
+ slave_column_width = layout_width;
+ master_column_width = 0;
+ }
+
+ var i: u32 = 0;
+ var it = ViewStack.pendingIterator(self.views.first, output_tags);
+ while (it.next()) |view| {
+ if (i < master_count) {
+ // Add the remainder to the first master to ensure every pixel of height is used
+ const master_height = @divTrunc(layout_height, master_count);
+ const master_height_rem = layout_height % master_count;
+
+ view.pending_box = Box{
+ .x = @intCast(i32, outer_padding),
+ .y = @intCast(i32, outer_padding + i * master_height +
+ if (i > 0) master_height_rem else 0),
+
+ .width = master_column_width,
+ .height = master_height + if (i == 0) master_height_rem else 0,
+ };
+ } else {
+ // Add the remainder to the first slave to ensure every pixel of height is used
+ const slave_height = @divTrunc(layout_height, slave_count);
+ const slave_height_rem = layout_height % slave_count;
+
+ view.pending_box = Box{
+ .x = @intCast(i32, outer_padding + master_column_width),
+ .y = @intCast(i32, outer_padding + (i - master_count) * slave_height +
+ if (i > master_count) slave_height_rem else 0),
+
+ .width = slave_column_width,
+ .height = slave_height +
+ if (i == master_count) slave_height_rem else 0,
+ };
+ }
+
+ i += 1;
+ }
+ }
+
/// Arrange all layer surfaces of this output and addjust the usable aread
pub fn arrangeLayers(self: *Self) void {
// TODO: handle exclusive zones
@@ -85,6 +204,8 @@ pub const Output = struct {
self.arrangeLayer(layer, bounds);
}
+ self.usable_box = bounds;
+
// TODO: handle seat focus
}